Cadence Hagenauer
High Horsepower: Flight of the Fribbleflowers
Roles: Programmer, Shader Developer, Level Designer, Sound Designer, 2D Artist
Date: Jan 2025 - Present
A game developed over a week during the 2025 Bigmode Game Jam, rated top 2% in fun and top 3% in originality. It is a first-person action game where you
play as a horse in a wingsuit gliding through a canon while trying to get the fastest time possible.
Notable developments include a screen-space outline shader and foley sound effects. The game was developed
in Unity. It was consistently in the top 10 most popular games during the main voting period. Future developments will see new levels
added and additional polish.
Link: itch.io

Angel Insolvent

Roles: Programmer, Musician, Shader Developer
Date: Sep 2024 - Present
Developed as a college capstone with continued development post-graduation. The game is a 3D platformer where the environment moves in sync with the music. Major
accomplishments include a toon lighting shader with support for multiple, differently-colored lights, audio processing to create an EQ visualizer, and successful
integration with my midi2event library.
The game was developed in Unity.
Link: Trailer
Jesus Christ Balloon Animal Simulator
Roles: FPS Section Programmer, Musician
Date: Jan 2024
A game developed in 48 hours for Global Game Jam 2024. You play as a clown who makes balloon animals by day and fights demons by night, in a crossover between a tycoon
and a first-person shooter. Notable accomplishments include a character controller with fluid movement and use of navmesh-based enemies. The game was developed in Godot.
Link: Global Game Jam

All The Time In The World

Roles: Programmer, Musician, Texture Artist
Date: Oct 2023
Developed during the Ohio State University Game Creation Club's Fall 2023 Game Jam, and made in 48 hours. The gameplay is a combination between a rhythm
game and a bullet hell. The task of synchronizing game events to the music for this game was one of the primary inspirations for creating the
midi2event library. This game was developed in Godot.
Link: OSU GCC
Legend Of Zelda Recreation
Roles: Programmer, Musician, 2D Artist
Date: Jan 2023 - Apr 2023
A MonoGame recreation of the first Legend of Zelda dungeon made for a school project. Created using an entity component system architecture, with custom content
added.
Link: GitHub

Chess 2 (TWO): (now with open world)

Roles: Programmer, Sound Designer
Date: Feb 2023
A game developed in 48 hours for Global Game Jam 2023. A chess variant where you can add a row or column to the board by moving a piece beyond the existing board and
spending an adequate number of chessbux. This game was developed in Unity.
Link: Global Game Jam
Rock Lobster
Roles: Musician, Writer
Date: Feb 2021 - Apr 2022
Developed in 48 hours for Global Game Jam 2021, and later expanded on. A cross between a rhythm game and a visual novel where you reunite a band of lobster
people. This game was developed in Unity.
Link: itch.io

Games with Minor Contributions
Tiny Repair Koi of Twilight In The Name Of Glory Untitled Adapt Snarky Stageplay Space Farming Sim That's The Spirit! End/Less Credits A Six Dollar Deal with the Devil