Cadence Hagenauer

High Horsepower: Flight of the Fribbleflowers

Roles: Programmer, Shader Developer, Level Designer, Sound Designer, 2D Artist

Date: Jan 2025 - Present

A game developed over a week during the 2025 Bigmode Game Jam, rated top 2% in fun and top 3% in originality. It is a first-person action game where you play as a horse in a wingsuit gliding through a canon while trying to get the fastest time possible. Notable developments include a screen-space outline shader and foley sound effects. The game was developed in Unity. It was consistently in the top 10 most popular games during the main voting period. Future developments will see new levels added and additional polish.

Link: itch.io

Angel Insolvent

Roles: Programmer, Musician, Shader Developer

Date: Sep 2024 - Present

Developed as a college capstone with continued development post-graduation. The game is a 3D platformer where the environment moves in sync with the music. Major accomplishments include a toon lighting shader with support for multiple, differently-colored lights, audio processing to create an EQ visualizer, and successful integration with my midi2event library. The game was developed in Unity.

Link: Trailer

Jesus Christ Balloon Animal Simulator

Roles: FPS Section Programmer, Musician

Date: Jan 2024

A game developed in 48 hours for Global Game Jam 2024. You play as a clown who makes balloon animals by day and fights demons by night, in a crossover between a tycoon and a first-person shooter. Notable accomplishments include a character controller with fluid movement and use of navmesh-based enemies. The game was developed in Godot.

Link: Global Game Jam

All The Time In The World

Roles: Programmer, Musician, Texture Artist

Date: Oct 2023

Developed during the Ohio State University Game Creation Club's Fall 2023 Game Jam, and made in 48 hours. The gameplay is a combination between a rhythm game and a bullet hell. The task of synchronizing game events to the music for this game was one of the primary inspirations for creating the midi2event library. This game was developed in Godot.

Link: OSU GCC

Legend Of Zelda Recreation

Roles: Programmer, Musician, 2D Artist

Date: Jan 2023 - Apr 2023

A MonoGame recreation of the first Legend of Zelda dungeon made for a school project. Created using an entity component system architecture, with custom content added.

Link: GitHub

Chess 2 (TWO): (now with open world)

Roles: Programmer, Sound Designer

Date: Feb 2023

A game developed in 48 hours for Global Game Jam 2023. A chess variant where you can add a row or column to the board by moving a piece beyond the existing board and spending an adequate number of chessbux. This game was developed in Unity.

Link: Global Game Jam

Rock Lobster

Roles: Musician, Writer

Date: Feb 2021 - Apr 2022

Developed in 48 hours for Global Game Jam 2021, and later expanded on. A cross between a rhythm game and a visual novel where you reunite a band of lobster people. This game was developed in Unity.

Link: itch.io