Cadence Hagenauer
WebGL Rendering Project
Created as a class project, this scene uses WebGL to render geometry and lighting.
Primitives are generated procedurally, and more complex models can be loaded in.
The scene supports hierarchical transformation and simple animation.
Custom vertex and fragment shaders support lighting, cubemapping, and a simple toon lighting effect.
Credits:
Geodome Bryce Skyboxes Pack
Lemurian - Risk Of Rain 2 model uploaded by TheBuffalo
Controls
w/a/s/d: move reflective sphere
i/j/k/l/u/o: move light source
drag mouse: rotate scene
p/P : pitch camera
y/Y : yaw camera
r/R : roll camera
Joint Strategies Analysis Toolkit

Date: Jun 2023 - May 2024
A Python toolset I helped develop as an undergraduate research assistant at OSU. It uses graph theory to visualize and analyze
teamwork structures in human-robot coordination. Work was done in GitLab.
Link: Public GitHub